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ColorCoded7's avatar

VL Anthro - Erlin

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Published:
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Description

Fanart for Erlin, an original character of thuledrawer09.deviantart.com/
Image size
1148x1014px 278.85 KB
Mature
Comments5
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atomicsnarl's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star-empty: Originality
:star::star::star::star-empty::star-empty: Technique
:star::star::star::star::star-empty: Impact

Excellent shading and body form, wonderful posture, and delightful face! I also like how you handled braids and hair fluff. It goes well with the character design. Well done!

As another reviewer mentioned hands, let me add another measure is forearm length. Place your hand on your forearm, wrist to wrist. For a standard body, you'll see the fingers extend almost to the inner crease of the bent arm. Likewise, feet are almost as long as the forearm! A good quick check for the standard humanoid model.

Some anatomy issues: The breast crease usually goes up into the armpit with arm as the side or behind the rib cage. When forward, as above, you get a R shape minus the top loop. The breast crease comes up to meet the armpit front, and the tricep/armpit/shoulder blade fold crosses the top then down the rib cage. You have the skill to include the illiac crest of the hip quite well and details like the stomach fold, so it's time to step up and work on the rib cage/shoulder area.

Your face is very evocative and well formed with beautiful eyes, but on second glance things are a bit off. As viewed, the right eye placement and head shape seem a bit distorted. It seems the head oval is tilted to the right but is uneven or offset compared to the neck location. If you cover the right side of the head from the nose over, the left side of the head looks great. Cover the left side from the nose over and it looks like a different head position by rotation. Together, it makes the right eye look too far to the right, or the head is lopsided. Then again, it may be an aspect of the character I'm not familiar with. Easy fix to move either the eye or nose/mouth, or add a bit of hair fullness to the left side.

Speaking of hair, I see what you're trying to do with the blur/smudge shading. The tail needs a bit of a rethink regarding light sources. Based on the body shading, the tail seems a bit off. You didn't use an outline, so that makes it look more puffy - nice touch. However, you have top light reflection on the tail, but a shadow on the character's back. The character is in left source key light, so the tail highlights don't match. Needs work.

Lastly, depending on you you like to do hair, consider using a Bristle brush setting when lighting/shading hair. Set the tone then smudge with the brush to get nice comb lines.

Overall -- good stuff!